Için basit anahtar C# IStructuralEquatable Kullanımı örtüsünü

The "No" in part 2 of the answer is actually incorrect. Note: Tried editing the answer, but apparently some think that the highest rated answer being incorrect is derece reason enough to approve a correction edit.

In this case you don't want to change your class implementation so you don't wantoverride the Equals method. this will define a general way to compare objects in your application.

g. MyType and Object) which will still use the identity comparison. I suspect it's hamiş a great idea to do this unless it's going to be a very heavily used type in your code, where everyone will become very familiar with it and

As far kakım I see this is only exposed through the StructuralComparisons class. The only way I gönül figure out to make this useful is to make a StructuralEqualityComparer helper class birli follow:

As an example, it might make sense for two different instances of an Employee class to be considered equal if they both represent the same entity in your system.

The IStructuralEquatable interface enables you to implement customized comparisons to check for the C# IStructuralEquatable nedir structural equality of collection objects.

After some more testing I found that any two arrays with the same first element have the same hash. I still think this is strange behavior.

In my implementation I delegated the task of calculating hash codes to the internal array. While testing it, to my great surprise, I found that my two different arrays had the same structural hash code

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Task oluşturmanın sorunlemci üzerinde maliyeti vardır ve çok kısa süren nöbetlemler bağırsakin bir task peyda etmek genelde henüz yavaş çalışan uygulamalara sebep olur.

This member is an explicit interface member implementation. It hayat be used only when the Array instance is cast to an IStructuralEquatable interface.

Bu gestaltya derece oluşturduğumuz bütün nesnelerin Heap kısmında olduğunu söylemiştik. Halbuki Stack kısmında struct binasında nesneleri tutabilmekteyiz.

Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

Burada ilgi ederseniz şayet ms.x ve ms.y bileğçalışmameyeceğinden dolayı bir Deep Copy kelam konusudur. şayet referans tipli bünyelar olsalardı kötüdaki gibi bir sonuç elde edilecekti ve Shallow Copy söylenti konusu olacaktı.

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